Do you want to know about books dedicated to children? Are you curious about how to use these books in the classroom? In this blog, a group of university students preparing to become teachers at the preschool and elementary levels will share with readers texts and ideas for their use.
Humberto the Centipede
This book is about Humberto, the centipede, who is always late everywhere. Humberto’s friends start to get annoyed because he always does the same thing and start to get fed up with waiting. The book explains to us that Humberto is very busy, but that is not the reason why he always arrives late to appointments, this is due to a simply justified reason. One day his friends decide to confront him on the subject and Humberto confesses that it is because it takes him a long time to put on his shoes because of his many legs. His friends, when they understand why he is unpunctual, decide to help Humberto with his problem. This shows us that many problems can be solved through dialogue.
1. Tying cords
Using tissue paper boxes or any box with an opening at the top, holes are drilled parallel to the opening simulating a shoe. This tool can also be a cardboard panel with the silhouette of a shoe drawn and the holes drilled so that children, using a shoelace, can learn step by step how to tie their shoelaces.
2. Gifts for Humberto
If the box has been created simulating a shoe, each child will express his or her creativity by personalizing it, either by painting it, signing it, placing stickers, etc. To give it to Humberto because he needs many shoes.
3. Train Humberto
The teacher will place all students in a row with their shoelaces untied simulating a centipede and all together at the rhythm of an environmental song students will work as a team to see how long it takes them to tie everyone’s shoelaces in the row. This activity can be competitive by dividing students into two rows as non-competitive against the clock.
To the boarding
The illustrated album is about a captain who doesn’t know what sea he’s sailing in. The story tells that the peculiar sea in which the captain is sailing has strange creatures like yellow ducks, divers chasing crocodiles and bears making soap bubbles chasing divers. The captain observes things like ship wars, a ship called soap and a huge whale. During the story a bathtub and a child playing in it are shown in the illustrations, but he says that the captain doesn’t know what sea that is. At the end of the story the tide begins to fall gradually until the sea disappears and the captain never manages to decipher which sea it was in.
Place crayons on tables or ask children to bring crayons and tell them to sit down. Give them a white piece of paper and proceed to explain that each child is going to draw a strange creature who thinks the captain might find himself sailing that sea. After this, have an oral discussion about which sea the captain was sailing in and give the children a chance to explain their drawings.
2. Obstacle Race
Prepare in some wide space an obstacle course. Each obstacle should be based on some of the events that occur in the book, some examples are: crocodiles, divers, bears that make soap bubbles, ducks, boat warfare, whale and the race with soap. At the end of the race there has to be a pistero that simulates that they are turning off the water and emptying the bathtub. You can create it at your discretion or you can let it go by the following instructions:
Prepare a line for the children to wait their turn.
“Queck ducks” – on the floor, scatter many plastic ducks. The point of this obstacle is for children to get out of the “maze” without stepping on any ducks.
Bear soap bubbles” – with chalk, draw two rows of 4 circles on the floor on which children will run and put their feet on each one. Tell the children that they can’t touch the edges of the circles because they would otherwise be blowing up the bear’s bubbles.
“Boat War Missiles” – draw a line with some wide ribbon from side to side of the room, stick them on the walls at or below the children’s height. Tell the children that if they touch the ships’ missiles they will be eliminated, the purpose is that they dodge them.
When they complete this they have to rotate the water thread, pretending they are turning it off. The thread doesn’t have to be real, it can be created by yourself.